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| History of Biology |
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Genomics Digital Lab |
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Transcription Hero |
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Game Based Learning |
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Coming Soon
from Spongelab! |
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| History of Biology – NEW - An online science scavenger hunt game! |
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Learn about the history of biology, people and events, and the impact discoveries have had on society, ethics, politics and culture, then and now - through a fun, interactive scavenger hunt!
Become a science assistant and navigate through a labyrinth of clues, objects, and internet sites to figure out why Dr. Shyre, a renowned scientist, has disappeared.
Hidden among the real historical events in biology, find clues and unlock puzzles to find the secrets of his most important and controversial research ever.
Complete missions by researching the lives and scientific discoveries of over 20 scientists. Progress through a rich story-line that parallels the scientific timeline of discovery to uncover the secret research of the game's main character Dr. Walden A. Shyre!.
Learn about cell theory, microscopes, classification, evolution, mechanisms of heredity, the central dogma of genetics, the genomics revolution and where biological science is heading in the near future in a fun, yet challenging interactive environment.

Visit the History of Biology Game Portal
Try History of Biology for free here (link to 7 day free trial)
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| Genomics Digital Lab – Games on Cell Biology and Biochemistry |
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Genomics Digital Lab (GDL) is an award winning, integrated on-line learning environment where users experience the world of biology through immersive discovery-based learning.
Unlike textbooks, GDL takes an integrated, hands-on approach to help learners understand the big picture of cell biology and its importance in our lives.
Fully accessible online, accessible through a web browser, no downloads or installation necessary!
Genomics Digital Lab (GDL):
• Captivates and engages students through high quality interactive simulations
• Promotes critical thinking, creativity and problem solving skills
• Aligns to curriculum by covering an array of biology topics such as plant environments, light reaction, DNA transcription, glycolysis, and photosynthesis
• Provides comprehensive lesson plan creation tools and integrated real-time assessment such as progress tracking and downloadable tests

Learn more about GDL Features
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| Transcription Hero |
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Transcription Hero is an educational game where you get to play the role of RNA Polymerase! Travel down the rails of a DNA sequence, try to transcribe the gene without causing too many mutations, and race against native RNA Polymerase... all while listening to your favourite tunes!

Visit the Transcription Hero Game Page
Try Transcription Hero here (Free for everyone!)

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| About Game Based Learning & Spongelab Biology |
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WHY GAME-BASED LEARNING?
“…Our students have changed radically. Today’s students are no longer the people our educational system was designed to teach.”
Marc Prensky, Digital Natives, Digital Immigrants
We are highly adaptive social animals who live to “play” and our discoveries are limited only by our own imagination. As we all arrive, develop, and learn in a bright, noisy, interactive world, our brains are wired to explore, question, and solve within that context. Educational tools should be designed around the way our brains learn. Read more.
GDL’s Game-based learning APPROACH
The Genomics Digital Lab Learning Environment uses game theory to encourage students to learn from their mistakes and build on their successes. Because it tracks student performance through each challenge, progression through the activities helps indicate their level of understanding. GDL’s stunning and dynamic graphics allows educators to:
- Get students hooked on a new topic
- Facilitate self-directed, discovery-based learning
- Connect with harder-to-reach students
- Integrate aspects of the “21st Century” skill set into the classroom, including media literacy, intellectual curiosity, problem identification, formulation, and solution skills, and self-direction skills
- Effectively use technology in the classroom
- Act as a visual aid for teacher-directed learning
- Facilitate cooperative learning as students explore and problem solve together
SUPPORTING RESEARCH
Summit on Educational Games 2006, published by the Federation of American Scientists
“…The success of complex video games demonstrates games can teach higher order
Thinking skills such as strategic thinking, interpretative analysis, problem solving, plan formulation and execution, and adaptation to rapid change. These are the skills U.S. employers increasingly seek in workers and new workforce entrants…”
Does Game-Based Learning Work? Results from Three Recent Studies
Richard Blunt, Ph.D., Advanced Distributed Learning
“…The data analysis found classes using the game had significantly higher means than those classes that did not use the game. There were no significant differences between male or female scores, regardless of game play, while both genders scored significantly higher with game play than without. There were no significant differences between ethnic groups, while all ethnic groups scored significantly higher with game play.”
Video Games in Education
Kurt Squire, Comparative Media Studies Department, MIT
“In this paper, I argue that video games are such a popular and influential medium for a combination of many factors. Primarily, however, video games elicit powerful emotional reactions in their players, such as fear, power, aggression, wonder, or joy. Video game designers create these emotions by a balancing a number of game components, such as character traits, game rewards, obstacles, game narrative, competition with other humans, and opportunities for collaboration with other players. Understanding the dynamics behind these design considerations might be useful for instructional technologists who design interactive digital learning environments. Further, video game playing occurs in rich socio-cultural contexts, bringing friends and family together, serving as an outlet for adolescents, and providing the “raw material” for youth culture. Finally, video game research reveals many patterns in how humans interact with technology that become increasingly important to instructional technologists as they become designers of digital environments.
Through studying video games, instructional technologists can better understand the impact of technology on individuals and communities, how to support digital environments by situating them in rich social contexts.
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Click here for full report
Why Games Engage Us
Marc Prensky
Click here for more research on the topic of Game-Based Learning
EMMERGING TRENDS IN INNOVATIVE LEARNING
Become a Spongelab fan on facebook and gain full access to all the latest industry news and developments in education, technology and innovation in science.
Teachers can join the Genomics Digital Lab facebook page to connect with other teachers excited about advancing their classrooms towards 21st century teaching methods.
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| Coming Soon from Spongelab! |
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GET INVOLVED!
Genomics Digital Lab is a living online educational gaming project with a collaborative community. We welcome educators and students that want to get involved and become a part of the development process of these modules.
Become a beta tester or take part in a focus group and help shape the future of the educational gaming.
SPONGELAB ONLINE CONTENT PORTAL
Share or search techniques, case studies, solutions; and ask and answer questions with a global community of Teachers. Gain access to a wealth of knowledge from teaching professionals around the world as well as down the hall at your school. Stay tuned for this new resource!
NEW SPONGELAB BIOLOGY CONTENT
Spongelab is continuously developing new content. Sign up here for our quarterly newsletter, become a Facebook Spongelab fan, or follow us on Twitter for all the latest updates on new products.
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“I remember studying very basic cell biology and being bored to death, but the fact that it was an interactive computer game you could get your hands on and see direct results of too much sun and not enough sun was very pertinent in this day and age when folks are so far removed from the plant and the planet."
-Malvina Martin, VP Specials Development at National Geographic TV
PREPARING OUR STUDENTS FOR AN INNOVATION-BASED WORKFORCE
As we move forward with a technology and innovative-based work force, it is critically important to ensure our schools are producing graduates with critical minds, strong science backgrounds and the necessary skills to succeed in a highly competitive technology-based global market.
ENROLLMENT IN SCIENCE
Educational games reconnect students in a relevant and engaging way.
With enrolment in science & math declining it’s especially important to get students engaged.
“…I'm concerned that too few young people are acquiring the knowledge they need to use technology in creative and innovative ways. During the last decade, the number of college students who study math and science in Canada and the United States has declined dramatically…. This is a critical problem because technology holds the key to progress, and to addressing many of the world's most pressing problems, including health care, education, global inequality, and climate change.
We can all help address this issue. As parents, we must help our children appreciate the joys of learning and discovery. Teachers and educators must find ways to teach science and math so it is relevant and exciting. We look to government to help improve educational excellence in our schools and ensure that all high school graduates have solid math and science skills”
-Bill Gates, Globe and Mail Update
http://www.theglobeandmail.com/report-on-business/article668686.ece
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